Struct freya::prelude::DesktopRenderer
pub struct DesktopRenderer<'a, State>where
State: Clone + 'static,{ /* private fields */ }
Expand description
Desktop renderer using Skia, Glutin and Winit
Implementations§
§impl<'a, State> DesktopRenderer<'a, State>where
State: Clone + 'static,
impl<'a, State> DesktopRenderer<'a, State>where
State: Clone + 'static,
pub fn launch(
vdom: VirtualDom,
sdom: SafeDOM,
config: LaunchConfig<'_, State>,
devtools: Option<Devtools>,
hovered_node: Option<Arc<Mutex<Option<EntityId>>>>,
)
pub fn launch( vdom: VirtualDom, sdom: SafeDOM, config: LaunchConfig<'_, State>, devtools: Option<Devtools>, hovered_node: Option<Arc<Mutex<Option<EntityId>>>>, )
Run the Desktop Renderer.
pub fn new( vdom: VirtualDom, sdom: SafeDOM, config: LaunchConfig<'a, State>, devtools: Option<Devtools>, hovered_node: Option<Arc<Mutex<Option<EntityId>>>>, proxy: EventLoopProxy<EventMessage>, ) -> DesktopRenderer<'a, State>
pub fn run_on_setup(&mut self)
pub fn run_on_setup(&mut self)
Run the on_setup
callback that was passed to the launch function
pub fn run_on_exit(&mut self)
pub fn run_on_exit(&mut self)
Run the on_exit
callback that was passed to the launch function
Trait Implementations§
§impl<'a, State> ApplicationHandler<EventMessage> for DesktopRenderer<'a, State>where
State: Clone,
impl<'a, State> ApplicationHandler<EventMessage> for DesktopRenderer<'a, State>where
State: Clone,
§fn resumed(&mut self, event_loop: &ActiveEventLoop)
fn resumed(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has been resumed. Read more
§fn new_events(&mut self, _event_loop: &ActiveEventLoop, cause: StartCause)
fn new_events(&mut self, _event_loop: &ActiveEventLoop, cause: StartCause)
Emitted when new events arrive from the OS to be processed. Read more
§fn user_event(&mut self, event_loop: &ActiveEventLoop, event: EventMessage)
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: EventMessage)
Emitted when an event is sent from
EventLoopProxy::send_event
.§fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
)
fn window_event( &mut self, event_loop: &ActiveEventLoop, _window_id: WindowId, event: WindowEvent, )
Emitted when the OS sends an event to a winit window.
§fn exiting(&mut self, _event_loop: &ActiveEventLoop)
fn exiting(&mut self, _event_loop: &ActiveEventLoop)
Emitted when the event loop is being shut down. Read more
§fn device_event(
&mut self,
event_loop: &ActiveEventLoop,
device_id: DeviceId,
event: DeviceEvent,
)
fn device_event( &mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent, )
Emitted when the OS sends an event to a device.
§fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)
Emitted when the event loop is about to block and wait for new events. Read more
§fn suspended(&mut self, event_loop: &ActiveEventLoop)
fn suspended(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has been suspended. Read more
§fn memory_warning(&mut self, event_loop: &ActiveEventLoop)
fn memory_warning(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has received a memory warning. Read more
Auto Trait Implementations§
impl<'a, State> Freeze for DesktopRenderer<'a, State>where
State: Freeze,
impl<'a, State> !RefUnwindSafe for DesktopRenderer<'a, State>
impl<'a, State> !Send for DesktopRenderer<'a, State>
impl<'a, State> !Sync for DesktopRenderer<'a, State>
impl<'a, State> Unpin for DesktopRenderer<'a, State>where
State: Unpin,
impl<'a, State> !UnwindSafe for DesktopRenderer<'a, State>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
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T: Any,
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then be further downcast
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§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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