pub enum TreeItem<I, V> {
Expandable {
id: I,
value: V,
state: ExpandableItemState<I, V>,
},
Standalone {
id: I,
value: V,
},
}
Expand description
Item part of a larget Tree.
Expandable
can be expanded/open, e.g folders
Standalone
cannot be expanded/opened, e.g files
Variants§
Implementations§
§impl<I, V> TreeItem<I, V>
impl<I, V> TreeItem<I, V>
pub fn set_state(&mut self, item_id: &I, item_state: &ExpandableItemState<I, V>)
pub fn set_state(&mut self, item_id: &I, item_state: &ExpandableItemState<I, V>)
Update the state of the given Expandable Item, e.g to open with more items or to simply close.
Trait Implementations§
§impl<I, V> PartialEq for TreeItem<I, V>
impl<I, V> PartialEq for TreeItem<I, V>
impl<I, V> StructuralPartialEq for TreeItem<I, V>
Auto Trait Implementations§
impl<I, V> Freeze for TreeItem<I, V>
impl<I, V> RefUnwindSafe for TreeItem<I, V>where
I: RefUnwindSafe,
V: RefUnwindSafe,
impl<I, V> Send for TreeItem<I, V>
impl<I, V> Sync for TreeItem<I, V>
impl<I, V> Unpin for TreeItem<I, V>
impl<I, V> UnwindSafe for TreeItem<I, V>where
I: UnwindSafe,
V: UnwindSafe,
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T: ?Sized,
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T: ?Sized,
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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